Hail Macbeth Project

Senior level designer - Unreal 5

I collaborated as a freelance senior level designer on the upcoming indie narrative game Hail Macbeth, blending theatre and gameplay. I helped refine the narrative flow, gameplay pacing, and layout of several locations. Launching in 2026.

Click on the icon below to read an article that can give you an idea of what’s coming.

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KingArt Games - level and mission design - Unannounced project

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Until Dawn Remake - horror level redesign – tension, pacing, and spatial unease