The Laser Tag

This early Unreal Engine 4 prototype was a personal experiment focused on atmosphere, shape language, and intimate gameplay space.

The prototype explores how atmosphere, shape language, and light can define gameplay tone. Set within a stylised cemetery, the level shifts away from realism to emphasize mood and imagination. Rather than focusing on competition, it uses scale, light, and pacing to evoke curiosity and unease. Narrow paths, occlusion, and angled walls were used to guide players through tight spaces while keeping encounters intimate and dynamic.

Art Prototyping

Alongside design exploration, I experimented with modular art workflows to quickly test shapes, silhouettes, and material tone

Tools used: Maya for modular blockouts | Substance Painter/Designer for texture workflows | Megascans for mood and surface testing.

The goal was to balance stylized readability with grounded texture work for something flexible enough to support a tense shooter, a haunted mystery, or a stealth sequence.

Screens

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Spaceship level - September 2018