Spaceship Prototype Level
Experimental sci-fi level prototype in UE4 and an homage to Alien
Status: Pod Reactivation > OK
Objective: Stabilize systems / Locate survivors / Upload biosphere data.
Threat Level: UNKNOWN
SYSCHK/SEQ.0.45A ...OK
MEM.DUMP/ZONE-E ...PARTIAL
VENT.PROC.BAY12 ...INOP
CREW.LIFE-SIGN: [5⍰] ...WEAK
BIO.DNS.MATCH... ...FAILED
RADIO.LOG.UPLINK ...TIMEOUT
REACTOR: UNSTABLE
BIOSPHERE: PATHOGEN AGENT / PRESENCE DETECTED
WARNING: AUTONAV
CORE RESTART LOOP [04x]
COMPARTMENT 8H:
Unauthorized Motion Detected
--END ENTRY--
Initial prototype constructed under limited time constraints (1 cycle). Mission framework expanded across three update loops [Sep 18 - Jan 19].
Balancing player discovery with tension and narrative. Architectural references pulled from early spacefaring media archives (see: Alien, 1979).
Goal: simulate isolation under threat with minimal hand-holding.
Status: IN REVIEW
Spatial Layout:
• Claustrophobic-to-open pacing.
• Core locomotion loop: shoot / jump / crouch / sprint.
Communication System:
• Blueprint-only communication (no Level BP).
Navigation / Gating:
• Hammer/Vent mechanic enables spatial route variation.
• Puzzle locks: color coded door-key (key cards).
• Key-door structure reinforces regional containment.
• Objective control via UI prompts.
Narrative Layer:
• NPCs deliver situational context + narrative hints.
• Objective updates triggered by player input.
• No overt guidance: tension from uncertainty.
Worldbuilding Hooks:
• Sound cues reinforce psychological atmosphere.
• SkyBox reinforces spatial dislocation.
Software Used:
• Unreal Engine 4 / Photoshop / Audition / Spacescape
Visual Gallery
Maps