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  Status: Pod Reactivation > OK
  Objective: Stabilize systems / Locate survivors / Upload biosphere data.
  Threat Level: UNKNOWN
  SYSCHK/SEQ.0.45A ...OK
  MEM.DUMP/ZONE-E ...PARTIAL
  VENT.PROC.BAY12 ...INOP
  CREW.LIFE-SIGN: [5⍰] ...WEAK
  BIO.DNS.MATCH... ...FAILED
  RADIO.LOG.UPLINK ...TIMEOUT
  REACTOR: UNSTABLE
  BIOSPHERE: PATHOGEN AGENT / PRESENCE DETECTED
  WARNING: AUTONAV
  CORE RESTART LOOP [04x]
  COMPARTMENT 8H:
  Unauthorized Motion Detected
  
--END ENTRY--
Initial prototype constructed under limited time constraints (1 cycle). Mission framework expanded across three update loops [Sep 18 - Jan 19].
Balancing player discovery with tension and narrative. Architectural references pulled from early spacefaring media archives (see: Alien, 1979).
  Goal: simulate isolation under threat with minimal hand-holding.
  Status: IN REVIEW
  Spatial Layout:
  • Claustrophobic-to-open pacing.
  • Core locomotion loop: shoot / jump / crouch / sprint.
  Communication System:
  • Blueprint-only communication (no Level BP).
  Navigation / Gating:
  • Hammer/Vent mechanic enables spatial route variation.
  • Puzzle locks: color coded door-key (key cards).
  • Key-door structure reinforces regional containment.
  • Objective control via UI prompts.
  Narrative Layer:
  • NPCs deliver situational context + narrative hints.
  • Objective updates triggered by player input.
  • No overt guidance: tension from uncertainty.
  Worldbuilding Hooks:
  • Sound cues reinforce psychological atmosphere.
  • SkyBox reinforces spatial dislocation.
  Software Used:
  • Unreal Engine 4 / Photoshop / Audition / Spacescape
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